Just before we moved out of the flat and put our wargames on hiatus for a few months, Mat dropped over for a few beers and to have one last night of drinking and rolling dice. We originally intended to play a mini Blodbowl league, but it didn't take much to get the hordes of the things set out. Game 1 – Richard playing the forces of Light, Mat the forces of Darkness. Mat got to be defender, and laid the terrain. Rich chose a ranged force comprising of mostly Bow, Magician and Artillery. Mat foreseeing this choice had taken a very fast moving 'aggressive defence' force comprising of Knight, Rider, Warband and a Dragon. Rich deployed with the cannon batteries in the centre, with a strong left flank. A Weak right was propped up by the army commander magician. Fortunately the 'weak right' wasn't to be harassed, as Mat deployed a strong cavalry force in the centre, designed to capture the key bridge early, and a very strong right hook. After a few turns Mats cavalry supported by the dragon crushed Rich's centre, and encircled his army commander. Rich's strong gains on his left were not enough and offset this loss, and the Day was won by the forces of darkness.
After the first game we were debating the usefulness of 'Horde' elements. They were undoubtedly crap in combat, but their ability to repopulate was handy. Rich mentioned that he had been harbouring an idea for an all-horde army, and put forward the theory that in defence, around their stronghold, they could repopulate and hold off an attacker indefinitely. Mat declared he would meet that challenge, and as normal, Alex declared the whole exercise futile, and the game hopelessly broken (Don't worry, you get used to him). Elected to be defender for this exercise in game-theory, Rich as defender did his best to make the terrain suit his aims. A river directly down the middle of the table would provide a great defensive line to hold. A few clumps of bad going either side designed to disrupt the attackers. A 36 point army which consisted of 3 Behemoth, Blade command, and 22 elements of Horde. Played against Mats choice of Spear, Bow, Artillery and magician. Mats forces stopped on the river bank to bombard the bad guys for a while, before crossing. Although initial losses were repopulated by the bad guys, Artillery and magician played havoc with the behemoth elements. Once double-ranked spear were on to dry land they cut a hole through the bad guys line and made a B-Line for the stronghold. Result: unable to repopulate their losses at a high enough rate, the Forces of Darkens gave the field to the forces of Light.
These things always have a way of starting fairly innocuously. Tom and myself were sitting around, enjoying a frosty beer after a particularly hard fought game of “Battles for Empire” (Anglo-Zulu War). To hand was a box of old magazines which I was too sentimental to recycle, mostly ‘White Dwarf’ […]
Photos from Jagerzerg at James' Place. Mostly 15mm Hordes of the Things pics, Toms Goblins vs Richards Elves. Photo Quality is dire because someone forgot to borrow the SLR so these were taken on a mobile phone
In the first edition of Hordes of the Things, Warband was definitely the worst troop choice going. At twice the points cost of Horde it was only slightly more combat effective. Thankfully in 2nd Edition they were buffed slightly, and the semi-official-unofficial errata to the HoTT rulebook brings them up […]
The night before salute was the debut of my 28mm “Hordes of the Things” game .. although we only got 4 of the intended 6 armies on the table, a close fought game ensued. Armies were 36 points per side (keeping the standard D6 pips). Mat and Tom took the ‘Forces of Light’ (Men and Elves), and Alex and James commanded the ‘Forces of Darkness’ (Mostly Greenskins and Chaos Worshippers). Although The Forces of light commanded the early game, with withering ranged fire from Bow and Cannon and a superbly effective cavalry charge by Mat, the Forces of Darkness slowly turned the tide with a countercharge of Ogres and Vicious Ariel attacks by Dragons. Allied Spellcasters held the line briefly, but were brutally cut off and killed by aerial attack. End Result : 2 Light-Side Commands Demoralised to only one Dark side Command demoralized. Victory to the night, but rematch pending.