Assorted Geekery

Hordes of the Things – Part 11 – Beast

Beasts work best in bad going, they are the only mounted unit which can fight in bad going and not suffer a penalty.  Combines with lurkers a cunning player can pretty much command all the areas of terrain on the table and funnel their opponents troops into convenient locations.  2APs […]

Hordes of the Things – Part 08 – Artillery

Artillery is one of the more interesting units from Hordes.  A 500pc attack range is devastating, they freak out behemoth and dragon (causing a flee rather than a recoil), and can cause recoils on most other units long before they are under threat.  However they are quick-killed in close combat […]

Hordes of the Things – Part 05 – Warband

In the first edition of Hordes of the Things, Warband was definitely the worst troop choice going.  At twice the points cost of Horde it was only slightly more combat effective.  Thankfully in 2nd Edition they were buffed slightly, and the semi-official-unofficial errata to the HoTT rulebook brings them up […]

Hordes of the Things – Part 04 – Blade

Blade represent high quality well drilled infantry, moving in tight formation. For this reason they are slow (Equally in Bad going or in the open), but do very well in combat against other foot units (+5).  The are vulnerable to Mounted units however (only +3).  They are Quick-killed by Warband, […]

Ogre “createRenderWindow” Segmentation fault

So, I thought I would have a play around with the Ogre3d library, not with any particular goals in mind, but it looked very accomplished technically, and a simple clean layout of the API made me think, that it would be nice and quick to knock up something visually satisfying […]