Even though the guys haven’t been playing a lot of saga recently, With a lot of excellent strategic boardgames such as “No Retreat” and “Twilight Struggle” holding our interest, a few guys at my local games shop showed some interest in the system. The problem was, I only owned 4 […]
These are 2 separate kits released by Wargames factory, Zombies [all male] and Zombie Vixens [all female]. I picked up a box of each cheap in the clearance bucket, still buzzing from the season finale of ‘The Walking dead’ Box contains 5x identical Sprues. Normally this would stifle creativity when […]
Of all the games ever released by Games Workshop, in my opinion one has always stood head and shoulders above the rest. The rules are ambiguous and poorly tested but the concept is perfection given injection-moulded, punched-card form. Instead of taking on your mates, you team up to venture into […]
Photos from the Games weekend over at Tom's, early April 2012. Opened with a great WW1 game. The first trial of the hex-based game ‘No-Retreat’ (Review coming shortly). Weekend was rounded up with probably the most epicly insane game of Warhammer quest ever played. where our lvl 3 group was faced by a dark-elf sorcerer who transformed into a chimera, certain death for any group, but not us, down she went and all 4 survive to fight another day. Gallery also contains some photos of Tom's forge, and “Drucilla, destroyer of worlds” (The cat)
Just before we moved out of the flat and put our wargames on hiatus for a few months, Mat dropped over for a few beers and to have one last night of drinking and rolling dice. We originally intended to play a mini Blodbowl league, but it didn't take much to get the hordes of the things set out. Game 1 – Richard playing the forces of Light, Mat the forces of Darkness. Mat got to be defender, and laid the terrain. Rich chose a ranged force comprising of mostly Bow, Magician and Artillery. Mat foreseeing this choice had taken a very fast moving 'aggressive defence' force comprising of Knight, Rider, Warband and a Dragon. Rich deployed with the cannon batteries in the centre, with a strong left flank. A Weak right was propped up by the army commander magician. Fortunately the 'weak right' wasn't to be harassed, as Mat deployed a strong cavalry force in the centre, designed to capture the key bridge early, and a very strong right hook. After a few turns Mats cavalry supported by the dragon crushed Rich's centre, and encircled his army commander. Rich's strong gains on his left were not enough and offset this loss, and the Day was won by the forces of darkness.
After the first game we were debating the usefulness of 'Horde' elements. They were undoubtedly crap in combat, but their ability to repopulate was handy. Rich mentioned that he had been harbouring an idea for an all-horde army, and put forward the theory that in defence, around their stronghold, they could repopulate and hold off an attacker indefinitely. Mat declared he would meet that challenge, and as normal, Alex declared the whole exercise futile, and the game hopelessly broken (Don't worry, you get used to him). Elected to be defender for this exercise in game-theory, Rich as defender did his best to make the terrain suit his aims. A river directly down the middle of the table would provide a great defensive line to hold. A few clumps of bad going either side designed to disrupt the attackers. A 36 point army which consisted of 3 Behemoth, Blade command, and 22 elements of Horde. Played against Mats choice of Spear, Bow, Artillery and magician. Mats forces stopped on the river bank to bombard the bad guys for a while, before crossing. Although initial losses were repopulated by the bad guys, Artillery and magician played havoc with the behemoth elements. Once double-ranked spear were on to dry land they cut a hole through the bad guys line and made a B-Line for the stronghold. Result: unable to repopulate their losses at a high enough rate, the Forces of Darkens gave the field to the forces of Light.
Some pictures from the trip to Tom and Jo's place in Shrewsbury, henceforth referred to as Hinterzerg. Mostly pictures of us playing through levels 2 and 3 of Warhammer Quest (Full write-up of the campaign and encounter tables to be added to the wargames section soon). Also some pics of the board game "Carcassonne".
These things always have a way of starting fairly innocuously. Tom and myself were sitting around, enjoying a frosty beer after a particularly hard fought game of “Battles for Empire” (Anglo-Zulu War). To hand was a box of old magazines which I was too sentimental to recycle, mostly ‘White Dwarf’ […]
Pictures from uberzerg August 2010. Mostly Toms WW1 in 28mm Game. Got a good few games played that weekend, and found new uses for red laser spirit levels
Photos from games weekend October 2010 (back when we had a big enough house for this kind of thing), mostly photos of Toms "Great War" game
In the first edition of Hordes of the Things, Warband was definitely the worst troop choice going. At twice the points cost of Horde it was only slightly more combat effective. Thankfully in 2nd Edition they were buffed slightly, and the semi-official-unofficial errata to the HoTT rulebook brings them up […]