Match 4 – Rematch between Rich and James Initial Deployment sees the Normans adopt a much more defensive posture, with the Ranged units (1x Warrior, 1x Levy) forming the line, with the Mounted Hearthguard being held back for counter-attacking when the line is attacked. Anglo-Danish deployment hugs the cover, hoping […]
Match 3 – Toms Vikings vs James Anglo-Danes The first game of the next day Pitted the Fatigue generating Anglo-Danes vs the Fatigue drinking Vikings Initial Deployment places 2x units of Viking Hearthgurad (1x upgraded to Berserker) directly opposite the Anglo-Dane Warlord The Anglo-Dane Warlord charges the Viking Berserkers, and […]
Match 2 – Toms Vikings vs Rich’s Normans The Game started quite late into the evening, so the picture quality isnt great. Rich attempts an encircling manoeuvre with cavalry out on both flanks, with ranged troops holding the centre. While this meets with some initial success the Norman Warlord is […]
A few pics of peoples Saga Warbands. Everyone who made it to the games weekend had their warband painted up and based inside the month allotted. Not a bad achievement for a casual games group. Pictured are James' Anglo-Danes, Tom's Vikings, and Rich's Normans.
One of the London Loop walks from Harold wood station to up-minster bridge.
Photos from the annual pilgrimage (of all of 4 miles) to Salute at London Excel. Stunning show as always. This years big thing: SAGA (Everyone brought an army) This years best deal: a Ton of 28mm resin scenery from Tablescenic(?) This Years WOW factor: Retreat to Corunna by Essex Gamesters - napolionic peninsular war on a truly impressive scale. This years most deserved apology: Although we offended a lot of people this year, the most deserving of an apology is 'South London warlords' sorry for all the nasty things we had to say about WH40K apocalypse.
I figured I would get some photos of the Occupy London camp before the police come and move them on. Got chatting to a few of the guys at the camp, much more level-headed than how the media portrayed them. They are not calling for an end to capitalism, or abolishing the government, all they seem to want is a little bit more regulation of financial services. Can’t really argue with that.
Photos from the Games weekend over at Tom's, early April 2012. Opened with a great WW1 game. The first trial of the hex-based game ‘No-Retreat’ (Review coming shortly). Weekend was rounded up with probably the most epicly insane game of Warhammer quest ever played. where our lvl 3 group was faced by a dark-elf sorcerer who transformed into a chimera, certain death for any group, but not us, down she went and all 4 survive to fight another day. Gallery also contains some photos of Tom's forge, and “Drucilla, destroyer of worlds” (The cat)
Various spider pics - fairly warned be ye says I.
Microsoft has never forgotten its roots. Once the unstoppable juggernaut of the software world, Microsoft now has to contend with Google, Apple and the like, taking a bite (pun unintentional) from the consumer electronics market. Still, Microsoft has always known its two strongest divisions are operating systems and office software, […]
1500 point tyranid army by Lex. Paid £70 for these on ebay (unpainted) sold on for £300. First army I ever painted!
1500pt WH40K marine army by Lex.
After the first game we were debating the usefulness of 'Horde' elements. They were undoubtedly crap in combat, but their ability to repopulate was handy. Rich mentioned that he had been harbouring an idea for an all-horde army, and put forward the theory that in defence, around their stronghold, they could repopulate and hold off an attacker indefinitely. Mat declared he would meet that challenge, and as normal, Alex declared the whole exercise futile, and the game hopelessly broken (Don't worry, you get used to him). Elected to be defender for this exercise in game-theory, Rich as defender did his best to make the terrain suit his aims. A river directly down the middle of the table would provide a great defensive line to hold. A few clumps of bad going either side designed to disrupt the attackers. A 36 point army which consisted of 3 Behemoth, Blade command, and 22 elements of Horde. Played against Mats choice of Spear, Bow, Artillery and magician. Mats forces stopped on the river bank to bombard the bad guys for a while, before crossing. Although initial losses were repopulated by the bad guys, Artillery and magician played havoc with the behemoth elements. Once double-ranked spear were on to dry land they cut a hole through the bad guys line and made a B-Line for the stronghold. Result: unable to repopulate their losses at a high enough rate, the Forces of Darkens gave the field to the forces of Light.
Just before we moved out of the flat and put our wargames on hiatus for a few months, Mat dropped over for a few beers and to have one last night of drinking and rolling dice. We originally intended to play a mini Blodbowl league, but it didn't take much to get the hordes of the things set out. Game 1 – Richard playing the forces of Light, Mat the forces of Darkness. Mat got to be defender, and laid the terrain. Rich chose a ranged force comprising of mostly Bow, Magician and Artillery. Mat foreseeing this choice had taken a very fast moving 'aggressive defence' force comprising of Knight, Rider, Warband and a Dragon. Rich deployed with the cannon batteries in the centre, with a strong left flank. A Weak right was propped up by the army commander magician. Fortunately the 'weak right' wasn't to be harassed, as Mat deployed a strong cavalry force in the centre, designed to capture the key bridge early, and a very strong right hook. After a few turns Mats cavalry supported by the dragon crushed Rich's centre, and encircled his army commander. Rich's strong gains on his left were not enough and offset this loss, and the Day was won by the forces of darkness.