Tagged: white - mtg - magic the gathering - control - Blue -
Took this to FNM for 2HG standard, and got a decent result out of the deck [with a little help for the other guy]. Although all the games were very close, and i dont feel like i deserved the wins as much as i would like. Still its the first time i played a control deck in standard since
Decree of Justice
was a combo, and this deck was hacked together the night before with no real idea how it would play out.
|2||Stealer of secrets|
|2||Sphere of safety|
After playing 3 rounds of 2hg my thoughts are as follows:
isn't as good as i would have likes, although he is a 1-drop, people didnt play around the threat of a counter as much as i would have liked. Also with 1 toughness he is vulnerable as hell. If your opponent isn't holding any removal a turn 1 owl, into a turn 2
is nice, but dropping enchants on a 1/1 is setting yourself up to be on the wrong side of a 2-for-1 exchange. Also he is a really bad fit for this deck, if you enchant him you loose the threat of the sac/counter. If you are disinclined to enchant him, then he is a poor fit for the deck.
On the flip side,
is a trooper. Hexproof and unblockable, means your investment is safe, dropping either
on this guy is a great investment. Once those
s start to hit the table a 4/4 unblockable dude is quite a threat.