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Badab war - 11 - Army lists part 2

Posted By: Lexx

Tagged: apocolypse - Army lists - badab - Badab War - Forge World - Games Workshop - imperial armor - Space Marine - Wargame - warhammer 40000 -



First the final tyrants legion army. Coming in at 3505 now with all the extras on the models now accounted for





































































































































































































total points 3505 No units 113

type unit total points Base points additional points items number of units
HQ* Legion Centurion 75 55 20
1







Ellite Renegade marauder squad 165 55 110 2 brutes and 5 marauders 12
Ellite Renegade marauder squad 125 55 70 2 brutes + 1 extra marauder 7







Troop Legion Auxilia 160 70 90 2x heavy stubbers, 2 flamers, 20 extra guys 40
Troop Legion space marine cohort 170 150 20 missile launcher and flamer 10
troop Legion space marine cohort 175 150 25 melta gun missile launcher 10
troop auxilia armsmen cadre 85 50 35
10







fast auxilia hellhound flame tank squad 130 130

1







Heavy Auxilia Battle Tank Squad 480 450 30 2 with lascannons , 3 battle cannons 3
Heavy Auxilia Battle Tank Squad 550 450 100 sponsons with heavy bolters, 2 with lascannons, 2 battle tanks(1 with heavy stubber) 1 exterminantor 3
Heavy Auxilia Battle Tank Squad 595 450 145 sponsons with heavy bolters. 3 lascannons, 2 battle tanks, 1 exterminantor with storm bolter, all with dozer blades 3
Heavy Bombard Strike 100 100
Bombard Strike 0
Heavy Auxilia Siege defence squadron 330 250 80 2x basalisk, both have dozer blades and cammo netting 2
Heavy Auxilia Heavy Ordnanace Battery 110 75 35 Trojan towing vehicle 6
Heavy space marine detachment – devastator squad 255 90 165 all have lascannon, leader has stormbolter and power sword 5

Hopefully it should have enought fire power to cause space marines problems and have enough men to hold objectives. This is very similar to the orignal army list with just a little bit a tweaking and a few late additions. Quite a bit of this is allready painted so it shouldnt actually be to long before we actually something we may be able to play. Salute is still the aim but god knows how i'll get it all down rich's.


 


Now for the Carcharodons. They have changed quite a bit but only to make them a bit more playable in 1500 point games while we masterthe rules.






























































































































































total points 3505 No units 63

type unit total points Base points additional points items number of units
HQ* Tyberos The Red Wake 190 190 0
1
troop Terminator Assault squad 200 200
5 man lightning claw squad 9







hQ* chaplin 125 100 25 jump pack + digi weapons 1
fast vanguard veteran squad 550 125 425 5 more units with lighting claws, sergant with relic blade, 2 plasma pistols, 2 power swords 10







Elite Commander 205 125 80 digital weapons, terminator armour, storm shield, thunder hammer 1
Terminator Assault squad (justus) 200 200

5
Terminator Assault squad (maxis) 200 200

5
Terminator Assault squad (Gladius) 200 200

5







Troop Siege deadnought talon 450 405 45 ironclad assault launchers 3
Troop Siege deadnought talon 450 405 45 ironclad assault launchers 3
Troop tactical squad 205 70 135 5 extra marines, plasma gun, missile launcer,vet sergent, power fist 10
Troop tactical squad 205 70 135 5 extra marines, plasma gun, missile launcer,vet sergent, power fist 10

The basis of the army is the same just added a nother siege dreadnought talon to replace the 3 dreadnoughts and added a tactical squad just so the army would work at lower points costs. All thats left to be painted for these is 1 dearnought talon and 1 squad and then the army is finished.


Now once i get a job i'll start work on finishing the red scorpions and astral claws as i've made a few changes as the astral claws had 1500 points spent on a apoc formation that while it is badass just leaves the army a bit weak. Having picked up a few rhino's i'mthinking of doing quite a mobile squad based army for them as in 4 player the tyrants legion can hold ground while the astral claws zerg forward. this is a similar plan with the red scorpions where the have a bit more rangesd fire power with the Carcharodons being the zerg army but as they games will pritty much allways have the scorpions on the attack they will still have some good units to adavnce with.


all in all i'm hoping it should make for a pritty good game and with a bit of a narative a weekend campaign should be pritty good fun. Any way back to painting